![]() Due to this, I would not attempt to bump up the value by more than one day (+100,800) at a time. So if you increase the game time value, the game then has to play catch up and execute all events as if everything was in real time. It essentially has a bunch of queued events that execute when the game time exceeds the event's trigger time. ![]() ![]() It may say it can build it, but if it is too close, it will place it & destroy it, taking your resources & gold. One may want to be cautious when placing towers & resource buildings. I found it weird that it still maintained its position on not being able to place towers side by side, even though it was green, but whatever, not a big deal for me. I tried it out with placing walls the way I want & that works, so. I know that when I used to use speed training with build anywhere, that buildings would start with partial health & could not be repaired, so I used to disable it when using that script.īut yes, that is how, in general, it used to work. I don't know if something has changed in the game, or there is something in the code that stopped that from happening? When I build on top of the impassable terrain, the buildings take damage and blow up anyway. ![]() Is this how the old Build Anywhere script worked? ![]()
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